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The Hobbit needs an FAQ about HFR.

The Hobbit: An Unexpected Journey PosterGizmodo has an article about the new 48 Frames Per Second (fps) resolution of The Hobbit and that Peter Jackson has released an FAQ about the technology to explain why our eyeballs are going to explode.

For the uneducated, movies are normally shot in 24 fps (even the 3D ones) but our eyes see at about double that, hence the 48 fps.  Back in the late 70’s to early 80’s ShowScan was used to create 60 fps films but, unfortunately, only for theme park rides like Star Tours at Disney and the King Kong ride at Universal.  Nobody has used it for main stream file until Peter Jackson.

The jury is still out on how “good” it is since most of us are so used to how 24 fps looks we tend to not like the “smoothness” of the new format.

I’m willing to give it a try!

One thought on “The Hobbit needs an FAQ about HFR.

  1. I was a Super 8 buff when I was a kid, and my camera had a setting 18 or 24 frames per second (fps). 18 was visibly choppy but gave you more running time. The standard for animation when Snow White came out was 18 fps; it was a huge step when Walt Disney insisted on 24 fps — and of course, all those cells had to be drawn, inked, and painted by hand! So for each hour, 24 * 60 * 60 = 86,400 original works of art for each hour of running time. The passion of people who did that kind of work is amazing if you think about it.

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